Stuff I'm working on.

Thursday, 5 June 2014

Update (AI)

  • Counts added for troops per lane to aid the AI in deciding where to attack and defend.
    • The weights may also be based on unit type.
  • Strength bar values will dictate whether the AI flees or fights.
    • Reaching the opposite side of the screen and placing more units increases your strength value.
  • AI will start churning out units from the get go.
    • The game will start paused so that you can place some units before starting the battle.

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