Stuff I'm working on.

Monday, 16 June 2014


I have completed:
  • The logic for nodes changing teams
  • Changing turns & setting the attacker
  • Loading right units to battle
  • Battle AI V1 (With lane count bug fixes)

I am working on:
  • King movement (may be held back from 1st demo)
  • AI node map traversal (Simple for 1st demo)
    • Traverse undirected graph from root to target(e_King to p_King)
  • AI map unit management
  • Changing terrain of game map based on node terrain (may be held back from 1st demo)

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